Create a 1:1 4k image featuring 25 common RPG icons, presented on a perfectly uniform, non-shading background. The overall background is a flat, unlit dark charcoal-grey (Hex #1A1A1A). A 2d flat blackground #141414 is applied uniformly across the entire canvas with zero gradient or variance. The background must be rendered as a single, perfectly consistent, shadeless color field from edge to edge, with zero visible grid lines, zero panel breaks, and no borders between the items. There are zero drop shadows or contact shadows on the background from any icon. The assets are organized into a precise 5x5 layout (5 columns x 5 rows). Column 1: Helmets Column 2: Barrel-chested Chestplates Column 3: Leggings (not covering feet) Column 4: Thick, heavy Boots Column 5: Heavy Gloves The armor icons must feature broad, bulky, and angular masculine proportions designed for a large male frame. The art style must be 4k stylized hand-painted fantasy, with zero glow and zero bevels. Anatomically correct designs only, no mutated or extra parts. SHEET L1: [COMMON] Basic & Scavenged. The icons within each row correspond to the following types, flowing from top to bottom: Row 1: Ragged Padded - Quilted padded cloth with visible stitching and patches, standard five-fingered design. Row 2: Scavenged Leather - Mismatched hide pieces held together by twine. Row 3: Rusty Iron-Light - Pitted, orange-tinted light plates over burlap. Row 4: Peasant's Garb - Heavy wool and simple leather straps, standard five-fingered work gloves. Row 5: Militia Studded - Standard-issue leather with basic iron rivets. A stylized 2.5D fantasy world map from a bird's-eye isometric perspective, featuring a vibrant, hand-painted RPG aesthetic. The continental scope showcases distinct biomes: an arid canyon desert in the southwest, rolling golden plains, and dense forests with chunky, clustered trees in varied greens and autumn hues. A massive mountain range spans the north, transitioning from rocky peaks to snow-capped alpine summits. Winding blue rivers cut through the terrain, connecting a central lake to a deep turquoise ocean on the east, framed by jagged cliff coastlines and scattered island archipelagos. The lighting is dramatic and directional, utilizing warm highlights, cool ambient shadows, and crisp rim lighting to emphasize the tactile, three-dimensional geometry of the terrain. no text, no borders, no characters, no roads, no buildings/structures Biome 1: Plains – A vibrant, open expanse of rolling grasslands and gentle slopes. It serves as the primary connective tissue of the map, featuring light-colored dirt paths that wind through lush, matted greenery accented by subtle teal highlights. Biome 2: Forest – A dense but organized woodland composed of clustered, volumetric trees with individual canopies and crisp specular highlights. These clusters are broken up by sun-drenched glades and clear-cut corridors that keep the forest floor and paths fully visible. Biome 3: Mountains – A range of sharp, chiseled rock formations with deep ambient occlusion in their crevices and dramatic directional shadows. The peaks are separated by traversable valleys and wide gaps, allowing stone paths to navigate the verticality without becoming obscured. Biome 4: Marshlands – A damp, atmospheric region featuring gnarled, individual volumetric cypress trees and patches of dark, reflective water. The "arcane" purple and teal highlights are most prominent here, catching the light on wet surfaces and Biome 5: Ocean with Island Chain – A vast, deep blue seascape featuring a chain of small, rugged islands. The islands should have white sandy beaches, jagged rock formations, and be connected to the mainland or each other by shallow turquoise reefs visible beneath the surface.